Stop the Gameloop
ram.end.RdExits ram.run() without printing an error traceback; the code equivalent of ^C. This function is intended to be run in custom Game Code.
Details
Useful for Game Over scenarios, etc; see its usage in vignette("snake").
Examples
print(Snake$end_game)
#> function(RAM){
#> cat('Game over! Size: ',
#> RAM$segments,
#> '. Time survived: ',
#> RAM$ticks_survived,
#> '.',
#> sep='')
#>
#> RAM$ROM$view_data(RAM)
#>
#> ram.end() #stops the game
#> }